Thursday, July 5, 2012

how to make money whit criminal

ok now first you need to mug pedestrian because if you mug and get around 30-50 evidences and when you deliver it at fence you will at least get more than 1000$ and when u get to money laundry;sorry i forgot to say
that your notoriety must at least be 3 or above 3. so i was continuing  ; when u deliver it to money laundry you will get at least 1.3 more money than the green money so then u will have the easy money (remember if you get 50 evidence you will get witnessed by enforcer so deliver the money as fast as you can and watch out for crims

Wednesday, July 4, 2012

how to make money whit enforcer part 2

it maybe in part 1
so you just do crimes with criminal and send the money to your enforcer by switching to your enforcer and putting an simple auction in marketplace then switch to your criminal buy the auction then switch to your enforcer and go to mailbox and receive the money

APB Reloaded how to make money whit enforcer part 1

Hello fellow players, I've hear/read a lot of people saying that Criminals have it easy when it comes to make money; and while I agree, the difference is not that big, and I'll show you through this humble guide, that in Fact, while Crims make more money, Enforcers have it easier to make 80% of the Crim earning with no risk of engagement at all.

Requirements:

A Populated Server:

Criminals are mostly forced to make solo crime in less populated instances, to diminish the chances of engaging Enforcers. Enforcers works better the other way around; a populated server gives you more chances to earn cash, based on the following statement:

·Where there's a mission, there are stolen cars:

This is self explanatory, where you see bunch of crims and Enforcers exchanging bullets; you'll likely to find stolen cars, so grab them and deliver them; unlike Criminals, most of the time you can't be picky with which vehicle to take, if the only stolen vehicle is a cheap one, go for it, this guide will prioritize time over quality, and I assure you, it really works.

·Don't follow criminals hoping to get their cars when they get down:

Even if no one's around, it's better to keep looking for a stolen car you can get than to follow one that might never be available. Follow the gunfire sounds, look at spawning points, in populated instances, I barely had any problem finding them; most criminals would rather steal a car than spawning their own if they're on a mission with the clock ticking.

·Stick to one delivery point, or two at max:

The game will show you the nearest available delivery point, but it's not always the fastest way; I haven't fully counted, but the cooldown to deliver a vehicle is about two minutes, so, if you took more than a minute to get a car, it's better to go to the nearest one, even if it's not available, stay in the car while the game says you cannot deliver it, and in a couple of seconds, you'll have the vehicle delivered; it'll be way faster than traveling to the next point. like I said, I go for time over quality.

·Rank up to notoriety 3:

That's fairly optional, but delivering cars with notoriety 2 is no fun, barely profitable, it'll be faster to play a couple of missions to rank up to 3 and then start delivering vehicles; this is where the Enforcers have the advantage; Crims on notoriety 3 and up might have problems for being witnessed; to them, it's like walking with a bulls-eye on their back, while Enforcers can go up to Notoriety 5 without Worrying of any kind of engagement, and enjoy the bonuses for the multiplier higher notoriety gives. Alright, Crims get a x2.0 in Notoriety 5, but see if they can make it that far solo without being interrupted, while we Enforcers get a x1.8, that's really handy because you can turn the evidence the moment you get 5, with barely any bother on you.

·Mess with Crims going solo:

Another thing to earn some cash, while little, it does counts, and with no risks, it's to mess with Crims soloing for some cash as well; like I said before, don't bother following, but if you happen to see one mugging or ramming stores, see if their ride is stolen, and take it with you, or if you can pick up items while they do the same, something you'll always get, but I know it's pocket money, it's fairly easy to do and fun as well.

·Avoid engagements:

If you're nearby a criminal with notoriety five, it's better to avoid it than to engage, no matter how much you trust your abilities, a little misstep of bad luck and you'll drop everything you earned to far, making your effort pointless. Try to go around them if possible, and engage if you cannot avoid it; I.E. they're following you and they're a group, or you are cornered and have no where else to go but to engage.

·Avoid spawning your car:

This might sounds like a cheap advice, but believe me it makes a difference, if you have a car that's not the default one, you'll spend 25~100$ every single time you spawn it, except for Balkan Revan, Balkan Varzuga and Han Veo (thanks tango7esp), and remember that you'll get about 105$ for a cheap car, so it make part of your earning pointless. I recommend to switch to the default car to grind this job, or simply taking pedestrians cars to move around faster.

·Avoid delivering items when you're about to get Notoriety 5:

If you're almost at the top, focus on delivering cars, leave items aside, because having to run to the return items before turning the evidence, you have to run with a bulls-eye on your head, and get every criminal nearby who wants to mess around on you right away; remember you're on a populated instance, so expect lot of them.

·Ask for support (optional)

It's good to have a friend with time on his hands ready to aid you if you have to travel with a contract on your head, it also helps if you need to stay away from Notoriety 5 criminals, or better, they can help you fight them. The downside, they might bored of it easily, or be in the middle of a mission to aid you in any way, and having them on your back for nothing will get old really fast. Still, if someone is available, it's always a good choice to at least ask if they can aid.

With these steps, I made about 18000 in two hours, without any kind of engagement at all, and I'm sure that it varies depending on certain circumstances, I'm sure prem players will make a lot more and if you have prem items, it might be better to use those two hours in missions, if you win them all, you're likely to make much more, but like I said, the method I'm suggesting requires no engagement until the moment you got Notoriety 5, enough to turn in the evidence and earn your cash.

If someone has any other tip for Enforcers to make cash, post them here, and we'll discuss them to make a better guide, I hope this humble guide be of any use to you.

See you in San Paro.

APB Reloaded advanced tips and tricks

I figured i would make a post about some of the things in game that your probably never knew you could do. 

1- Pledging to contacts - As most people know you can visit a contact to pledge to them however there are much faster ways of doing it. 
One way is to open up your map (M by deffault) and double click the name of the contact you wish to pledge to. 
Another way is to open your Character Information (J by default) then go into the 'Progression' tab, select the gang you want and double click the name there.

2- Ressuplying ammo - Normaly you go to a Joker Ammo and press 'T' however there are other ways of doing it. 
You can however resupply at contacts and car spawners. If you walk up to them and open your inventory (I by default) and then you can press 'T' to resupply. Why resupplying you can close your inventory and it will still ressupply which is very usefull if you are likely to get into combat.

3- Vehicle editor - Alot more people know about this but there are still quite a few who don't/ When using the editor, instead of having to create your symbol on both sides you can just use the mirror tool to automaticaly copy your symbol onto the other side.

Select the symbol you want to mirror on the car and press the highlited button.
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It will automaticaly copy so don't press the copy button or it will waste symbol space.
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This is what it should look like on the other side.
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It does not mirror the image if you do it with writing so you will have to flip the image and move it slightly to the side.
This is what it will look like after you have mirrored it.
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You should flip the image using the highlighted button and then move the image to the sides to get it into the correct place.
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4- Customizing Clothes (adding more depth) - As you walk around looking at people clothes you may see people with their shirts tucked in or with their boots over their trousers and this is how it's done.
Select the item of clothing you want over/under something else and press the higlighted button to move it down a layer or the button next to it to move it up a layer.
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This is what my shirt looks like tucked in.
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Combat Tips by Strummann

1Maintaining Situational Awareness - Let's start with defence. Presuming you get to the location before the opponent does, take some time to scout it out. Find a place where you can exploit the third person camera angle, and also watch some entrances. Some of the best places are near kick-doors, because you'll get sufficient warning from the doors getting kicked open. Try to maintain the high ground, but ONLY if there's sufficient cover. Being above an opponent does nothing if he can shoot at you with ease.

Always look around. Don't stare, you get tunnel vision and you'll miss things. It happens to EVERYBODY.

On the attack, clear out the area first. Hide, and wait for your opponents to arrive. Clear them out and note their hiding spots. As you complete the objectives, check those spots with the camera as you do the objective: chances are high they'll go BACK to the same spot.

2
Flanking - An excellent tactic. If you can't get at someone straight up, have your teammates suppress them by firing on their position repeatedly. Then, swoop in from the side and clear the opponents out. Be quiet over voice chat, and don't shoot unless you know it's a kill, and you're golden.

If you're shooting at an opponent and they duck behind cover but don't make a move to peek out after a moment, assume you're being flanked. If you have a teammate, have them turn and watch your rear and side approaches while you continue to watch the front. If you're alone, relocate.

3Suppression - Another good tactic. In a group, one or two people starts to engage the opponent with gunfire designed to keep their heads down, and focused in one one position while the other people in the group circle around behind the targets. One of two things will happen: the opponents will get killed through their own idiocy by trying to pop up and getting cut down by the suppressing fire, or the opponents will get killed by your flankers.

On rare occasions, your flankers get killed and then you're a bit screwed.

In 1v1, suppressing fire can be used to bait opponents to where you want. You can pop out of cover, unload a mag toward the opponent and duck behind cover. Reload quickly, pull out your sidearm, then pop out and fire a few shots. Most times, they'll hear the sound of a secondary and think you're out of ammo. Duck back behind cover, switch to your primary, and cut them down when they show up. Or, fire a few shots out at the opponent, reload, but don't pop out for a while. Eventually, they'll think you're either flanking (causing them to turn around and let you move up or kill them) or will try to come at you and clear your position (allowing you to ambush them).

43rd person camera exploits - Not what you think. The third person camera is a great tool. Use it to look around corners, over barriers, etc before you get close so you don't get surprised. Remember to hit V often when coming at a corner you can't see properly around: the switched camera angle can mean the difference between life and death if you can't see properly around a corner.

If you have anything else you think i should add or this has helped you then comment bellow.

APB Reloaded weapon guide

Okay, I've had a few people ask me about weapons. Which weapons to choose, which upgrades to put on them and how to use them properly.

I'm bored of telling people my thoughts so I will go right ahead and post a thread about it. 
Constructive criticism is welcome and suggestions are appreciated.

NOTE:
1.Some things I say may not be true in your case as a lot depends on how you actually use the weapon.
2. Premium weapons will not be included unless requested at a later date. 


ASSAULT RIFLES
Unlock: Hunting Sight / Magazine Pull

Star 556
About: 
The star is a pretty average gun all around. You will generally lose a close up fire fight against an 'OCA' for example or a long range sniping match with an N-HVR. However, saying this, it's a pretty awesome gun and one of my favorites. To put it into perspective, it's not as bad as a sniper at close range combat and not as bad as an OCA at long range. It is perfectly in the middle.
How to use:
Use marksmanship mode and crouch for extra accuracy. The further you are from the target, the more you need to burst fire. Don't get me wrong, it hardly recoils so you don't need to burst as much as the N-TEC for example.
Recommended Upgrades:
1. Hunting Sight II - Marksmanship mode is important on this gun. You don't want to lose accuracy at range in marksmanship as this is probably how you will use this gun best. Don't use hunting sight III as when targets get close it gives too much zoom making it bloody hard to hit someone very close up as OCAs usually will be.
2. Rifling II - This is, in my opinion the best way to go. Many people will say cooling jacket but I personally don't think the fire rate of the STAR 556 is too bad. Having a long effective range however has proven invaluable to me. So often when I was using the STAR I was thinking 'damn, it's taking ages to kill that guy over there'. Rifling II sorted that out big time. With hunting sight II, rifling is a must have.
3. Extended Magazine - Personally, I dont use a third upgrade, I prefer to keep the reload/magazine size average because I don't like either to be worse than they already are. If you want the third upgrade however, I recommend extended magazine because when you get into an up close firefight with an OCA and can't afford to be standing still in marksmanship mode, there is nothing you wish for more than loads of ammo so you don't have to reload when they are almost dead.
Recommended Secondary:
N-FA 9 - The STAR with rifling is pretty good at long range and even if you're failing, you can still probably hide from the sniper bullets. However, OCA players will come hunting for you and close up, you are probably doomed. The N-FA 9 will kill any player within an 8th of a second if you are within around 5m. When the OCA comes looking for you, bring out your N-FA 9 and spray!
Why choose this over another gun of the same type?
Your choice for assault rifles is the STAR 556 or the N-TEC. The reason to choose the star over the N-TEC is that it has a lot less recoil making it a much easier gun to handle.

N-TEC
About: 
The N-TEC is a weapon of choice for many. It hits hard and has good range. This is an all around pretty good gun if you can handle the recoil.
How to use:
Use marksmanship mode and crouch for extra accuracy. Burst firing quickly is a tip for using this weapon as sometimes the recoil gets insane. If the target is at any distance and you don't burst fire. You'll miss them completely.
Recommended Upgrades:
1. Hunting Sight III - Marksmanship mode is important on this gun. You don't want to lose accuracy at range in marksmanship as this is probably how you will use this gun best. Hunting sight II or III will do as the N-TEC has enough range that HSIII can come in handy as well as doing enough damage that if you get close up to an enemy you can afford to almost not marksmanship and they will still die pretty quickly.
2. Cooling Jacket 3 - This is great to pump out those painful bullets quickly before your enemy has a chance to know what the hell is hitting them. This does slightly increase reticle bloom while firing however even though it is not noted as a negative side effect.
Recommended Secondary:
This is hard as the N-TEC is generally good enough for you not to need a secondary. It depends on play style. If you notice yourself range killing then go for the colby RSA. If you notice yourself close up fighting more often, go for the S-AS PDW or the N-FA9.
Why choose this over another gun of the same type?
It hits a lot harder and has more range than the STAR 556 if you can deal with the recoil.

HIGH-VELOCITY RIFLES A.K.A SNIPERS
Unlock: 3-Point Sling / Heavy Barrel

N-HVR
About: 
The N-HVR is in my opinion the best (without a doubt) free sniper rifle in the game. I'm sure many others will agree.
How to use:
Works best in a group of two. Get and enemy hit and let your teammate finish them off or visa-versa. There are however, some tips you might find useful. If you get a colby RSA hand gun as your secondary weapon you can hit an enemy with that then quickly switch to your main gun (N-HVR) and they will die from one shot of the sniper. This is a very quick way to kill enemies if you don't have upgrades on your sniper. Another method of killing enemies is hitting them with a sniper and switching to your close range secondary (S-AS PDW/N-FA9) and spraying as the enemy gets closer to you.
Recommended Upgrades:
1. Cooling Jacket III - This will make your fire rate go faster meaning you don't have to wait so long between shots. Really great if the enemy keeps 'only just getting to cover' before your last shot.
2. 3-Point Sling III - This is great if you constantly keep switching between your main and secondary weapon, which any good sniper will be.
3. Personally I wouldn't put a third upgrade on however if you are that way inclined I would suggest Extended Magazine III. I don't mind waiting in cover for a reload but there is nothing more annoying than running out of ammo after missing a couple of times.
Recommended Secondary:
N-FA 9 - If you are going to play fair and not use the quick switch technique mentioned above. This is good as if protects you from close range attacks which a sniper can't do a lot about.
Colby RSA - This is used for the quick switch technique listed above. If you can do it and are a good aim, this is invaluable.
Why choose this over another gun of the same type?
This hits a lot harder than the DMR Agrotech and is only a two shot kill.

DMR Agrotech
About: 
Quicker firing rate and pretty powerful but is a 3 shot kill not a two shot.
How to use:
Works best in a group of two. Get and enemy hit and let your teammate finish them off or visa-versa. A very quick way to kill enemies is hitting them with a sniper and switching to your close range secondary (S-AS PDW/N-FA9) and spraying as the enemy gets closer to you.
Recommended Upgrades:
1. Cooling Jacket III - This will make your fire rate go faster meaning you don't have to wait so long between shots. Really great if the enemy keeps 'only just getting to cover' before your last shot.
2. 3-Point Sling III - This is great if you constantly keep switching between your main and secondary weapon, which any good sniper will be.
3. Personally I wouldn't put a third upgrade on however if you are that way inclined I would suggest Extended Magazine III. I don't mind waiting in cover for a reload but there is nothing more annoying than running out of ammo after missing a couple of times.
Recommended Secondary:
N-FA 9 - If you are going to play fair and not use the quick switch technique mentioned above. This is good as if protects you from close range attacks which a sniper can't do a lot about.
Why choose this over another gun of the same type?
This has a quicker firing rate and more ammunition than an N-HVR.

LIGHT MACHINE GUNS
Unlock: Bandolier / Extended Magazine

ALIG 762
About: 
Slowish firing rate, hits pretty hard and is most useful against vehicles. The shotgun and the ALIG are the two non explosive weapons that destroy cars in the least time.
How to use:
Crouch, don't strafe and use marksmanship mode. You will/should usually only use this on vehicles so quickly jump out of your car and get set up and spray the enemy vehicle. The recoil isn't ridiculous but it is there.
Recommended Upgrades:
1. Cooling Jacket III - You don't have a lot of time before the enemy car drives out of sight. CJIII means you will get more bullets on them in a shorted time. Brilliant.
[Alternatively] 1. Heavy Barrel II - You don't want the 15% less damage problem of Heavy Barrel III but you do want to keep accuracy at a long distance as the enemy car drives into the distance and becomes smaller and smaller on your screen.
2. 3-Point Sling III - You want to be able to equip this weapon quickly. Trust me.
3. Extended Magazine III - I don't mind waiting in cover for a reload but there is nothing more annoying than running out of ammo when the enemy car is about to explode. Due to the ammount of ammo these LMG's hold anyway, you probably wont need a third upgrade anyway.
Recommended Secondary:
ACT-44 - When people get close you have the fire rate to deal with them unlike the colby however if they are at a distance you want some accuracy. the ACT provides the best all around secondary.
Why choose this over another gun of the same type?
This is only better than the SHAW against cars. This is not recommended for player killing.

SHAW 556
About: 
Quick firing rate, hits pretty hard and is most useful against players out of the two LMGs.
How to use:
Crouch and use marksmanship mode. The recoil isn't ridiculous but it is there. Infact you might notice that the recoil is more side to side and up.
Recommended Upgrades:
1. Hunting Sight II - It's pretty good at range so make sure you can see the enemy at range with hunting sight.
2. Heavy Barrel II - You don't want the 15% less damage problem of Heavy Barrel III but you do want to keep accuracy as this is a little bit of a spray and pray gun. The firing rate is already fine so don't worry about that.
3. 3-Point Sling III - As you can't run you want to be able to equip this quickly.. Trust me.
Recommended Secondary:
ACT-44 - When people get close you have the fire rate to deal with them unlike the colby however if they are at a distance you want some accuracy. the ACT provides the best all around secondary.
Why choose this over another gun of the same type?
This is the best LMG for player killing.

SEMI-AUTO RIFLES
Unlock: Rifling 

Joker SR
About: 
Average firing rate and is a nice medium range gun. This gun gets a lot better once you are fully used to it.
How to use:
Generally stay out of marksmanship mode unless you are at long range and strafe around like mad whilst firing. Click as quick as you can for each bullet and hope for the best.
Recommended Upgrades:
1. Rifling II/III - This gun without rifling, in my opinion is not half as good. It just doesn't seem to have the range you will want. You might also try cooling jacket as I've heard good things but am not prepared to sacrifice my rifling upgrade. If you are a close range player, use cooling jacket. Otherwise, rifling is the way forward.
2. Reflex or hunting sight II - This is a hard one. I personally would choose neither as you want the average of both good in marksmanship and out of it. Depends completely on how you play.
3. Extended Magazine III - I don't mind waiting in cover for a reload but there is nothing more annoying than running out of ammo in the middle of a firefight. With this gun, i usually so miss a few shots as well. Might just be me though.
Recommended Secondary:
ACT-44 - When people get close you have the fire rate to deal with them unlike the colby however if they are at a distance you want some accuracy. the ACT provides the best all around secondary.
Why choose this over another gun of the same type?
This is the only semi auto rifle really designed for medium range combat.

OBIR NFCP
About: 
This gun REALLY hurts your enemy and is a three shot kill. The shots do take their time though. Its not quickfire.
How to use:
Get into marksmanship and crouch. Don't strafe and aim precisely.
Recommended Upgrades:
1. Cooling Jacket III - This gun really benefits from a quicker firing rate. Although the accuracy bloom is slightly bigger, the speed of the shots is invaluable.
2. Hunting sight III - You will be using this at range. If you're not.. well.. you're an idiot. Hunting sight is a must!
3. Extended Magazine III - I don't mind waiting in cover for a reload but there is nothing more annoying than running out of ammo when the guy you're shooting at is almost in cover.
Recommended Secondary:
N-FA9 - You have long range covered. You need this for quick close range pwnage.
Why choose this over another gun of the same type?
A three shot kill weapon than you can sprint with.

Obeya CR762
About: 
This is very similar to the Joker SR however it is designed for long range. Often chosen in place of a sniper as you can still sprint and use it out of a car window.
How to use:
Get into marksmanship, crouch, don't strafe, aim precisely and click like mad.
Recommended Upgrades:
1. Rifling III - You need the extra damage at the long ranges you will find yourself at.
2. Hunting sight III - You will be using this at range. If you're not.. well.. you're an idiot. Hunting sight is a must!
3. Extended Magazine III - I don't mind waiting in cover for a reload but there is nothing more annoying than running out of ammo when the guy you're shooting at is almost in cover.
Recommended Secondary:
N-FA9 - You have long range covered. You need this for quick close range pwnage.
Why choose this over another gun of the same type?
A great long range sniper alternative. The fire rate is almost as quickly as you can click instead of having to wait for the spray for the OBIR for example.

SHOTGUNS
Unlock: Reflex Sight / Cooling Jacket

JG
About: 
Hits really hard but isn't automatic. Enough said
How to use:
Stay out of marksmanship mode and strafe around like mad whilst firing. Click as quick as you can for each bullet and hope for the best. Hide behind corners and pop out to surprise and enemy. This is a two shot kill at close range.
Recommended Upgrades:
1. Cooling Jacket II or Rifling II - The shotgun doesn't do much at any range so rifling may be a nice little upgrade for you as the range will increase however cooling jacket makes the shotgun fire a lot quicker which is invaluable in some situations.
2. Reflex sight III - When moving around loads with the shotgun, this will come in handy
3. 3-Point Sling - You've just used your colby rsa to kill someone at range and an enemy is round the corner. You want to switch back to the JG NOW!
Recommended Secondary:
Colby RSA - You have close range covered. You need the best long range secondary weapon out there.
Why choose this over another gun of the same type?
It really, REALLY hurts!

NFAS-12
About: 
Doesn't hit so hard but it's automatic
How to use:
Stay out of marksmanship mode and strafe around like mad whilst firing. Hide behind corners and pop out to surprise and enemy.
Recommended Upgrades:
1. Cooling Jacket II or Rifling II - The shotgun doesn't do much at any range so rifling may be a nice little upgrade for you as the range will increase however cooling jacket makes the shotgun fire a lot quicker which is invaluable in some situations.
2. Reflex sight III - When moving around loads with the shotgun, this will come in handy
3. 3-Point Sling - You've just used your colby rsa to kill someone at range and an enemy is round the corner. You want to switch back to the NFAS-12 NOW!
Recommended Secondary:
Colby RSA - You have close range covered. You need the best long range secondary weapon out there.
Why choose this over another gun of the same type?
It really, REALLY hurts!

SUB-MACHINE GUNS
Unlock: Reflex Sight / Cooling Jacket

OCA-EW
About: 
Fast firing rate and loads of small bullets kill close enemies FAST!
How to use:
Stay out of marksmanship mode and strafe around like mad whilst firing.
Recommended Upgrades:
1. Cooling Jacket III or Rifling II - The OCA doesn't do much at any range so rifling may be a nice little upgrade for you as the range will increase however cooling jacket makes the OCA fire a lot quicker which is invaluable in some situations. The OCA fires pretty quickly already however and I've seen and used an OCA with rifling and only greatness has come of it. Don't knock it until you've tried it.
2. Reflex sight III - When moving around loads with the OCA, this will come in handy
3. Extended Magazine III or Magazine Pull III - I've used both and it's annoying not having enough ammo if you miss your target then you need to dodge their bullets to stay alive whilst you quickly reload however you still can QUICKLY reload if you use Magazine pull so.. the choice is yours.. Neither is better.
Recommended Secondary:
Colby RSA - You have close range covered. You need the best long range secondary weapon out there. I've used the OCA/Colby RSA weapon combo for a long while and it works a treat.
Why choose this over another gun of the same type?
Hurts more if you have a good aim and can get closer to your targets. It has a quicker firing rate but less range.

COLBY PMG
About: 
Medium firing rate and short to just about medium range.
How to use:
Stay out of marksmanship mode and strafe around like mad whilst firing.
Recommended Upgrades:
1. Cooling Jacket III - The Colby needs cooling jacket to make the fire a lot quicker which is invaluable as it's slowish firing rate is one of it's worst things. 
2. Reflex sight III - When moving around loads with the Colby, this will come in handy
3. Extended Magazine III - With the Colby, you dont need to be as accurate as you do with the OCA for example so you want more ammo for the firefight. You can take longer to reload later.
Recommended Secondary:
Colby RSA - You have close range covered. You need the best long range secondary weapon out there. 
Why choose this over another gun of the same type?
Better range and you don't need to be as precise as you do with the OCA.

Explosive Weapons

OSMAW
About: 
Slow firing, 1 shot kill. Massive blast radius
How to use:
Set it up in marksmanship mode and fire.
Recommended Upgrades:
1. 3-Point Sling - You're running toward the person/car you want to send off the planet and it takes ages to switch to the OSMAW (You can only walk with an osmaw). Once you pull it out, it has to set it's self up and it takes ages. 3-Point Sling is the answer.
Note: As far as I know, that is pretty much the only upgrade you need. I don't personally use an OSMAW often at all however I've heard good things about heavy barrel.
Recommended Secondary:
ACT-44 - You will want the best all round gun. Trust me.
Why choose this over another gun of the same type?
It's a one shot kill with a massive blast radius. It's a lot more accurate than the O-PGL.

O-PGL
About: 
Medium fire rate. 1 grenade shot kill. Grenades bounce making it harder to get a target than you might first thing.
How to use:
Aim and fire a so the grenade will bounce onto your target. Don't aim on your target.
Recommended Upgrades:
1. Cooling Jacket III - The more grenades you fire quickly the more chance you have of hitting something.
2. Bandolier III - Ammo is an issue with this weapon. There isn't enough stored. Bandolier will help a bit.
Note: As far as I know, those are the only two upgrades you need.
Recommended Secondary:
ACT-44 - You will want the best all round gun.
Why choose this over another gun of the same type?
It's more of a fire and hope. Better for defending camp spots and you have more chances to kill people.